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- Part 1b
- There is an exit out of the city on the est side.
-
-
- Palace:
-
- Lady Mordea will pretty much ignore you. There is a key hidden under a
- cushion in her throne room, and she'll zap you if you try to steal it
- while she's in the room. Wait till she is eating. It opens the door to
- her bedroom.
-
- There is one locked area on the first floor I haven't been into.
-
- The guard area on the north is locked but you can get in from the second
- floor. The key ring is there. Yes no doubt the best feature from
- Silver Seed...but no hotkey for it...
-
- Double click on a key, then single click on the keyring to add the
- key to the keyring. Then a double click on the keyring followed
- by a single click on a door or chest will unlock it if you have
- the correct key.
-
- Walk around the outside of the palace, between the moat and the palace,
- you should find a dead body with some coins.
-
- Basement has a lot of locked torture rooms, and one closed off area.
-
-
- West of Tenebrae:
-
- There is a cave on the west wall of the mountain side, you can find some
- coins and other stuff there (I think a sword). If there are kith there,
- just exit the cave and go back in.
-
- There is a building near the south with a lever, opens up the fence and
- there are two kith guarding a few barrels of fish. Don't know if there is
- anything else useful there.
-
- There is at least one place in the mountainside where you can climb up one
- level, and then climb up again but you cannot see yourself, and then it is
- easy to fall to your death.
-
- House SW of the gate is Kilandra's house. She talks about how her
- daughter Elaina was denied help by Mordea and is now dead. Go back and
- talk to her after talking to Gwillim until she tells you where the key is.
-
- There is a cave behind the waterfall. Leads to a chest behind a fence
- with a lever. There is a skeleton in this cave, and they are tough
- because they die and come back to life. The chest has an axe and some
- armor.
-
-
- North of Tenebrae:
-
- The north valley contains one couple: Corinth and Gwillim. Talk to
- Corinth and she'll tell you Gwillim knows about the ghosts. Confront
- Gwilliam and he reluctantly tells you Kilandra has the key. If you
- already have gone into the cave, you will see that you are stuck at a
- locked door they key opens this one. You'll find Gwillim at the north
- end of the valley.
-
- There is a group of children to the SE once you exit the city, and they'll
- attack you and chase you. You'll find them when you start seeing dolls
- and toy animals.
-
- West of Gwillim is a cave that leads to a pond with stones. This takes
- you to Mythran see below for details.
-
- East of Gwillim is a cave entrance covered with debris. Open it up, and
- this leads to some ruins that supposedly has the ghost treasure see
- below for details. Go back and talk to Orlock if you haven't heard the
- story yet.
-
-
- East of Tenebrae:
-
- Follow the road to the north and you'll get to the cemetery. Elaina's
- grave is one of the ones on the NW side. Once you read her grave, the
- ghost will appear and throw you the key. I assume you must have talked to
- her mother first.
- (It's nice that the graves and signs are translated for you
- big improvement from previous Ultimas.)
-
- There is a house ruin south that has a gem in the center. The floor will
- bust under you and you find yourself underground. Read the book. Go
- through the tower doors and continue west. You'll find another book about
- the mystical Slayer. Continue west and follow the corridors, eventually
- you'll end up in a dead end with a backpack get the key. Head back to
- where you saw the second book, and go north you should see a lever and a
- door. Hit the lever and continue on. Eventually you should reach a chasm
- and some stepping stones. I jumped basically using the centermost stones
- (rising and falling). After jumping, avoid the seeker and unlock the
- door. The Slayer is up a small room with a door. Climb up and get it,
- and then enter the door to return to the east side of Tenebrae between the
- cemetery and the city walls. The Slayer is a magic mace that sounds a
- large thunderclap when you kill an opponent, and also strikes down an
- opponent on the first hit every 20th enemy (or something like that).
-
- There is a small house with a guardsman that attacks you. There are some
- items in the house, but I didn't see anything of importance.
-
- PART 2
-
- Caves to Plateau and Mythran:
-
- You can pretty much jump from stone to stone, but you have to be careful.
- You may have to move back or forward on a stone to get the right distance.
- There is also a chest disarm it while you are in the lake, which has
- some scrolls.
-
- Once you cross the lake, you'll get to an hill with two ways around it.
- There is an electrified fence blocking the south way, and there are some
- traps blocking the north way, which you can't see. Instead climb up and
- go over the hill.
- (throw something at the death disk to see what happens.)
-
- You then reach an area with a winch and broken lever, a set of bars, and a
- rope bridge. Cross the rope bridge. There are seven levers:
-
- L1 L2 L3 R1 R2 R3
- C
-
- Pull L2, R1, R2 (so all left levers are down and all right levers are up),
- and then C will automatically pull. You'll see and feel a large shaking.
- Then go back across the rope bridge. The broken lever has been fixed
- pull it to open the bars. You can then head out to the plateau.
-
- You'll reach the open plateau. There are a couple chests out in the area.
- One is buried in a pile of debris in a ruin, and the other is on a two
- level hill guarded by undead. I didn't see anything of major use there.
-
- You should find a small house. If you remember from the library,
- Mythran's house is much bigger inside than outside. First you have a
- small obstacle course. Just go straight and if you time it well you can
- go through the fences and avoid the spiked spheres. At the end is a red
- potion to help you heal. Once you exit you are in Mythran's house.
-
- NOTE: Once you talk to Mythran, this little obstacle course fortunately
- will not appear for subsequent visits to Mythran.
-
- There is another cave entrance to the west of the entrance cave. Navigate
- past some flaming arrow shooters and you will eventually find a chest. It
- is trapped and there are scrolls of trap destruction nearby. Inside the
- chest is the Hammer of Strength if you don't have a magic weapon yet.
-
- There is also a locked door in this cave, and the key is nowhere to be
- found. Mythran's scroll won't unlock it either. Rumor has it that this is
- where the Pagan AddOn will take place.
-
-
- Mythran:
-
- Read the books in Mythran's house. When you talk to Mythran he will give
- you a teleportation device and also permission to borrow whatever you
- need. You can return to Tenebrae the same way you came or via the
- teleportation device as long as you have been up to the roof of Tenebrae
- palace and seen the teleporter.
-
- Before you leave, buy at least on of Mythan's Open Door spells. This
- spell will unlock some doors.
-
- Mythran will instruct you to see the Necromancers north of the east exit
- of the city.
-
- NOTE: Shaana was in Mythran's house while I was there. I still don't
- know why.
-
-
- Necromancers:
-
- Go through the cemetery to the building. Head inside and you will meet
- Vividos. He'll tell you a bit about what the necromancers do and also
- tell you that the head necromancer, Lothian, is dying, and that Lady
- Mordea stole their ceremonial dagger. Promise to get the dagger back.
-
-
- Tenebrae:
-
- You will not find the dagger in Mordea's bedroom, but you should notice a
- closet with a chest. Talk to Aramina about the dagger, and she'll give
- you the key but you have to visit her at her home to get the key.
-
- NOTE: Aramina is only available at Bloodwatch in here home. So you may
- need to occupy yourself somewhere and wait (or go to sleep in the house
- directly south of hers).
-
- Don't try to enter Mordea's bedroom while she's sleeping zap!
-
-
- Necromancers:
-
- After you return the dagger to Vividos, you are instructed to give Lothian
- to the Mountain King. Go behind the building (but stay in the fence), and
- double click on Lothian's body.Vividos then takes you on as his
- apprentice, and instructs you to get two reagents: executioner's hood, and
- a wooden stick. There is Hood in abundance in a small area SE of the
- cemetery. The sticks can be found near the burned home in W. Tenebrae.
-
- Then you will receive instructions on your first spells, Death Speak and
- Open Ground. Go through a fence to the building directly north of the
- cemetery main building and cast Open Earth on the middle of the wall
- that leads to the mountain. A cave entrance will open up.
-
- NOTE on spells and reagents: Make sure you have the correct reagents. I
- confused sticks with wood, and I know many others have as well. A pile of
- wood is a little pile that is brown and green. Bone shards are bone
- shards, you cannot use a skull or a piece of bone. If you get the message
- "something is not right" then you probably have the wrong reagan.
-
-
- Catacombs:
-
- You are in the main level of the catacombs. Watch out for skeletons,
- electric gates, and lava pits. You can detect lava pits by watching for
- puddles on the floor (in fact there is a book somewhere that tells you
- this). Just be careful and save your game often.
-
- Map the catacombs to save you grief later. You spend far too much time in
- here... Some of the gates have levers and some move up and down
- themselves. If a door is closed or closes when you walk by, then walk
- away from it (maybe 30 steps or so), and then return, and it should open
- for you. As far as I could tell, there was no certain thing I had to do
- in order to reach either the lower catacombs or Stone Cove. There are
- some locked doors that I didn't get to open, however. I found one key at
- the "Master of Keys" and that opened an empty chest near two flaming arrow
- cannons.
-
- Your first goal is to find the necromancers. Look for a small tomb with a
- door and a ghoul inside. Enter the tomb and you will fall through a pit
- to the lower catacombs.
-
-
- Lower Catacombs:
-
- You'll find yourself in the lower catacombs near some barrels. Stock up
- on all the reagents you can hold, and create as many Death Speak spells as
- possible (some reagents are hard to find). Look for the first
- necromancer. Watch out for falling stalactites. As long as you keep
- moving you should be okay. Find the first necromancer and cast Death
- Speak. He'll teach you a new spell, Fake Death and instruct you where to
- go.
-
- Cross the area that used to be blocked by stalag mites. When you see the
- daemons, cast the new spell that fakes death. The daemons will think you
- are dead and you can go past them. Head to the next necromancer.
-
- NOTE: You can just run by the Daemons. Casting the spell is not required.
-
- The second necromancer will give you a new spell, Stone Flesh. Continue
- following the cave, and when you get a long north corridor, bolts of
- lightning will start firing at you. Here is where you need to cast your
- Stone Flesh spell. Then run through the corridor and head to the next
- necromancer.
-
- The 3rd necromancer will give you a new spell. You will be teleported to
- an area with a bunch of electric gates. Go through them and jump over the
- chasm. Here you will see the 4th necromancer. You should cast the spell
- on the pile of bones to create the skeleton to ward off the other skeleton
- while you talk to the necromancer.
-
- The 4th necromancer will give you a new spell, Grant Peace. You will then
- be teleported to a new area. Go into the small room with the throne to be
- teleported yet again.
-
- You will see a platform with some magic armor. You can get the armor, but
- be careful of the pit in the center of the platform. At the lava, you
- have to jump the lava stream, and then follow the rock until you get to a
- dead end. Then jump across to the next rock, and you will be teleported.
- Cast Grant Peace on any ghoul.
-
- The 5th necromancer will give you a new spell, Withstand Death (or
- something like that). When you get to the last necromancer, you should
- see some stairs. If you go near the stairs, a ghost and many ghouls will
- appear. Cast the spell on yourself, and then open the door to talk to the
- necromancer (ignore the stairs). He'll give you instructions for Create
- Golem, and then you can head up the stairs back into the main catacombs.
- Fall down from the platform and you are back near where you started. Next
- job is to find Stone Cove.
-
- Catacombs:
-
- Continue to head east and south and look for a door on the east wall.
- This will eventually lead you to a gate with red columns and an electric
- zapper. Go through there and eventually you should find a flaming arrow
- cannon, a lever, and some spike traps. Navigate through the traps and hit
- the lever to open up another gate. This takes you out to Stone Cove.
-
- (Note that there are a couple very narrow corridors that you may miss if
- you are not watching.)
-
- Stone Cove:
-
- You'll eventually end up in an open area. There's a Seeker nearby, and
- two doors. Also at the opposite end in the water, are stones that rise
- and fall. I haven't navigated the stones yet, but I believe this leads to
- the Magic Deceiver Axe.
-
- Large Door:
-
- Create a golem and have it open both doors for you. Enter the large door.
- Continue going north and cross the chasm. To the west you may have
- noticed a rock with a large rune of the mountain king (looks like
- Brittania "A") on it, and past that, a chasm too long for you to jump
- across. If you keep going north you will come to a ruin. One lever is
- outside, one is inside. Climb over the wall and pull the lever INSIDE.
- Fight the ghouls and climb back out. There is a pit between the chasm and
- the ruin so be careful.
-
- Then go back to the chasm to the west. Now there is a skull bridge that
- is fading in and out. Traverse the bridge and you will find yourself in
- front of four sliding platforms. Traverse the platforms. You will then
- find yourself in front of some sinking platforms. There are a total of
- eight of these. (NOTE: This requires some dexterity never before required
- for Ultima games, so save often and be patient.)
-
- After traversing the obstacle course you will find yourself at a locked
- door. Head to the north and you will be in a maze of energy beams and
- mushrooms. One of the notes suggests a way to deal with the beams using
- the mushrooms, but you can just beeline it and heal when necessary. At
- the very end is a chest with the key and a gem of protection. Open the
- door.
-
- The door leads to two shorelines with floating stones that rise and fall.
- Go to the south first, and jump the stones to get to a small piece of
- land, where there is a skeleton. Get the key from the skeleton.
-
- The stones on the north lead to another cavern. As you go north watch for
- two *very* thin hallways that lead to the west. Take the southernmost
- hallway and it will lead to a room with more forcefields. Go through
- there and get to the chest. Hiding behind a potion is a key.
-
- Next go to the next thin hallway. That will take you to a locked door.
- Unlock and go through. One more obstacle course with moving platforms
- that lead you across water.
-
- The Mountain kind is to the northwest. You'll see a line of skeletons and
- ghouls. After speaking to him, you can go to the south and find the
- teleporter. This allows you to use the recall device later to return to
- the King if you need to. Also in that area is a rock with a rune that
- will teleport you back to the entrance of the caves.
-
- If you continue north past the two thin halls, you'll find another
- floating platform which leads to a small island with a large rune of the
- mountain king in the center. Grab the scrolls in the barrels and whatever
- else you need and step on the rune to teleport back to the first rune.
-
- Necromancers:
-
- Return to Vividos and tell him you have talked to Lithos. He'll instruct
- you to give Lothian to the King. Go NE of the main building of the
- cemetery and you'll see her body. Double click on it and the Mountain
- King will receive her. Then Vividos will instruct you to go on the
- pilgrimidge, give you the key of scion, and refers to the Pit of Death.
-
- NOTE: The Key of Scion looks like the other key you use to make spells and
- it has glowing eyes. If you have a full backpack, he won't give you the
- key, so get rid of something first.
-
- Catacombs:
-
- Enter the catacombs like you did before. Go toward the locked door that
- is near where you returned from the lower catacombs before. The door is
- labelled: "Towards Fate Do You Travel." Unlock it with the key of Scion.
- And head down.
-
- Lower Catacombs (Key of Scion):
-
- There is a invisible chest near the Return to Sight scroll. Lots of
- potions, death disks, flasks, and a magic armor. Read the book on the
- Zealan Gods.
-
- Enter the door "Do Not Enter". You enter new caves and new music...
- Follow past two spiked spheres and a locked door, and past a maze of
- gates. You should end up in a room with five levers surrounding a chest
- inside a cage. Guardian will tell you not to go near there. I think the
- levers may be random, since I got different behavior, but you have to
- trigger two levers to lower the cage. Just try different combinations.
- The levers may turn you upside down, or shoot fireballs at you. In the
- chest is a key for the door directly to the north.
-
- The maze of fences is interesting, but once you get the key above, you can
- just go through the door and avoid this thing altogether. To traverse the
- maze, you also need to climb up on the platform. It is not hard.
-
- Head through the door, and then follow the path around northeastsouth
- and it will dead end at a chest (it is trapped). Inside is the Skull of
- Quakes.
-
- If you continue back the way you came, and go past the three spiked
- spheres you will eventually reach a corridor going south that dead ends
- and there is a single spiked sphere. You can climb up to the west and
- continue on. It took me a while to get this just right.
-
- Follow to a gravesite, and cast Open Earth. Convienent reagents and bag
- right there on the table. Go down the opening.
-
- Follow the caves until you reach a gate and a bunch of rolling spheres
- (marbles) and a table. You have to throw something on the small elevated
- platform on the other side of the gate in order to lower the fence. Grab
- a marble, and throw it you should be able to do this if you move away
- from the fence. The gate should lower.
-
- Beyond the gate are two platforms, and two elevators. When activated, the
- elevator rises when you step on it. When not activated, the elevator just
- stays up. Underneath each platform is a key get both of them, and any
- thing else you want.
-
- Head past the light ray (you can jump over it), and you should arrive at a
- wall with a stair going into it. The wall is three squares wide and the
- stairs are on the rightmost stairs. You have to move the stairs to the
- center via stepping on the three platforms right in front of the
- walls/stairs. This is kind of like a Tower of Hanoi problem. I got the
- stairs in the center by first building them on the left. Once this is
- done, the wall will open.
-
- Beyond is two laser beams. Cast Stone Flesh so you can walk through the
- beams, otherwise they will kill you (I had 42 hits and still got killed).
- This will lead you to a large door. Unlock and go through the next set of
- doors.
-
- You should see three statues of the Zealan Gods. The skeleton has a key
- or is covering a key that unlocks the doors that allow you to bypass the
- laser beam. Use these doors, and go back and get the ceremonial shield.
- If you continue south from where the shield is at, you can reach the very
- first door you saw once you passed the "Do Not Enter" sign. This is an
- easy way to get back into the main catacombs.
-
- Return to the temple, and place the shield on the altar and the Zealan
- statues will speak to you. The Zealans instruct you to proceed through
- the next door and retrieve a blackrock pyramid shaped object.
-
- To open the door, you'll need the magical unlock spell from Mythran. If
- you don't already have it, you'll need to use your recall item to return
- to him (or go via the plateau caves) and buy the scroll. Don't forget to
- get the reagents to cast Open Ground again.
-
- Open the door and you will find the spirit of Khumash Gor. You can cast
- Grant Peace on him to vanquish him, and then grab the obelisk tip. There
- is also a magic scimitar and a key ring if you need them.
-
- Head back out and the Zealans will tell you that you need to become the
- Titan of Ether. Return to the main catacombs.
-
- Catacombs:
-
- You are probably wondering/hoping if there is a teleporter in the
- catacombs. From the "fate" door, head southeast until you see a small two
- story room with a chest on top of it. (You can get up there from the
- pseudostairs on the other side of it.) Continue east and look for a red
- circle on the next small room. The circle is on the east wall. Double
- click on the Skull of Quakes and insert it in the circle. You'll see that
- directly east of you is a collapsed room with a door. Fall down there,
- open the door, and activate the teleporter (Upper Catacombs).
-
- Small Door at Stone Cove:
-
- There is a Locked room with a sign Conventicle of Death. There is an
- entrance on both the south and north sides.
-
- Obstacle course with spiked spheres and flaming arrows. It is not too
- difficult to get past here, just stay to the left and bottom of the area.
-
- You will reach a crypt with a gate covering it. Pull the small lever to
- open the gate, the corpse has a key. Use the large lever to open the gate
- to continue onward. This key opens the locked room you found earlier.
-
- Go into the conventicle of Death. Go into the grave area and read the
- gravestone. Cast Open Earth and it will open up and reveal the Heart of
- the Earth. Grab it.
-
- If you continue further, you'll hit some more traps, but eventually will
- lead you to the Pit of Death.
-
- Pit of Death:
-
- Another set of catacombs. I found absolutely nothing in here other than
- reagents, death disks, scrolls, and a few items. There are some invisible
- chests near the ReturntoSight scrolls.
-
- There is a torture chair at the end of a hall. You can climb up to the
- roof of the catacombs. Didn't find anything up there but you can go past
- the limits of where the programmers thought, and cause all sorts of neat
- effects. You can eventually end up inside the catacomb walls with no way
- to exit.
-